With a view to CryEngine 3 (the last iteration of Crytek's incredible technology), in this month's Edge Magazine, Mark Atkinson, Crytek, the director of technology, has much to say about the console versions of the engine. "Everyone said we can not on a console," he smiled, "We did it." Yes, the PS3 and Xbox 360 versions of CryEngine 3 ", medium and high-spec PC Settings" and comes complete with all the dynamics of the landscape and destructability Big Brother, it is, we have great hopes for games on this beast.
Developing cross platform technology was not easy, but as said Atkinson. "It is difficult, but we have a strong PS3 engine with all the systems, Spus. With middleware, what you want is for someone else to do everything so that development can bring on the games. We have parity between the two platforms at the same speed. "Even if the" same speed "clearly depends on what the machine that, in the case." If the game is heavy shaders a bit faster on 360, if it is difficult to calculate the physical and particles, then take Spus, and it is a little faster on PS3." Via: thesixthaxis.